Mikael Fridenfalk
Department of Game Design, Uppsala University, Sweden
Download articlePublished in: Proceedings of SIGRAD 2016, May 23rd and 24th, Visby, Sweden
Linköping Electronic Conference Proceedings 127:10, p. 50-54
Published: 2016-05-30
ISBN: 978-91-7685-731-1
ISSN: 1650-3686 (print), 1650-3740 (online)
This paper presents new methods for the generation of hexagonal patterns, based on cellular automata in small-sized regular hexagonal modular spaces. The patterns are intended to be used for procedural content generation in computer games, but could also be applied for diverse ends such as logotype design and architecture.
cellular automaton
computer game
hexagonal
modular
NCA
nonlinear
pattern generation
space
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