Conference article

How to (and not to) Fool Your Brain to Perceive 3D

Stefan Seipel
Uppsala University, Sweden

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Published in: SIGRAD 2007. The Annual SIGRAD Conference; Special Theme: Computer Graphics in Healthcare; November 28-29; 2007; Uppsala; Sweden

Linköping Electronic Conference Proceedings 28:2, p. 2-2

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Published: 2007-12-20

ISBN: 978-91-7393-990-4

ISSN: 1650-3686 (print), 1650-3740 (online)

Abstract

The use of “advanced” 3D visualizations has become standard in many scientific; commercial and entertainment applications. Much of the term “advanced” is related to the techniques that have emerged during the years to exploit human’s capability of perceiving depth from binocular vision. While technical solutions are readily available to recreate high-quality stereo-graphic images on planar displays; there are perceptual and physiological limits to our sensation of true spatial images. In addition; there are other efficient mechanisms that help the observer to extract the 3D layout of a perceived scene. In this tutorial I will give an introduction into stereo-graphic display techniques and I will discuss perceptual limits; common pitfalls and trade-offs in generating stereographic images. In the presentation I will give hints and tips on how to generate and display 3D images.

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