Jue Zhang
Faculty of Informatics, Kogakuin University, Japan
Yu Sasaki
Faculty of Informatics, Kogakuin University, Japan
Takeshi Tsuruno
OHTA Production Inc., Japan
Yuko Matsuura
Shogakukan Inc., Japan
Noriko Utsunomiya
Shogakukan Inc., Japan
Haruaki Yamamoto
Shogakukan Inc., Japan
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Published in: KEER2014. Proceedings of the 5th Kanesi Engineering and Emotion Research; International Conference; Linköping; Sweden; June 11-13
Linköping Electronic Conference Proceedings 100:37, p. 465-471
Published: 2014-06-11
ISBN: 978-91-7519-276-5
ISSN: 1650-3686 (print), 1650-3740 (online)
Many practices about using AR (augmented reality) contents have been reported in education fields; and the usefulness of teaching materials made by AR technology was verified. However; the study cases about using AR contents for book publishing are still scarce. With the publication of eBook; the possibility of AR contents increases and the synergistic effect could be expected. This study introduced the AR contents into book publishing field; gives three-dimensional depth to the visual information of two-dimensional original that in order to create multimedia pleasure. We targeted parent and child as our custom; and developed character AR contents to the picture-book. Readers can acquire the 3D data and of characters and compounds on the picture-book by using iPhone or iPad. We made comparative experiments by using manufactured AR contents. As the results; there was a tendency that the story in picture-book forms and with AR contents increased the understanding than the story written only in the text. Moreover; by adding AR contents to the 2D picture-book form; pleasure; fun and unpredictability can be improved.
AR contents; Book Publishing; Application; 3D contents.
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