Published: 2012-06-06
ISBN:
ISSN: 1650-3686 (print), 1650-3740 (online)
The study presents the case study of the virtual reality style interactive learning environment for toy-based behavioral history in Taiwan. It uses the browsing process in spatial wayfinding as the design concept; in turn used to understand the spatial structure and user spatial perception. Results of the study summarize the cognitive models of wayfinding behavior and visual information reception for users in the interactive learning space; along with the operational procedures for webpage browsing style.