Conference article

3D Virtual Fish Population World for Learning and Training Purposes

Bikram Kawan
Faculty of Engineering and Natural Science, Norwegian University of Science and Technology, Norway

Saleh Alaliyat
Faculty of Engineering and Natural Science, Norwegian University of Science and Technology, Norway

Download articlehttp://dx.doi.org/10.3384/ecp17142487

Published in: Proceedings of The 9th EUROSIM Congress on Modelling and Simulation, EUROSIM 2016, The 57th SIMS Conference on Simulation and Modelling SIMS 2016

Linköping Electronic Conference Proceedings 142:71, p. 487-494

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Published: 2018-12-19

ISBN: 978-91-7685-399-3

ISSN: 1650-3686 (print), 1650-3740 (online)

Abstract

This paper presents the potential use of the 3D virtual world of fish population for training and educational purposes, especially for who are new to fish farming industry. Virtual Reality is the proven technology which is emerging everyday with new methods and implementation. We simulate the fish swimming behavior based on the social rules that are derived from flocking behavior of birds. The simple relation we proposed to represent fish birth and death resembles the biological ecosystem of fish in the sea. The experiment results from different case studies we carried out shows the realistic fish population dynamics. The system user interface gives the users the ability to change the system parameters for different cases to see the real-time effect. Through different case studies carried, our framework can be used to simulate different environments.

Keywords

3D, virtual reality, fish farming, virtual world

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