Conference article

Empowering Stakeholders – Simulation Games As a Participatory Method

Jan Eckert
Hochschule Luzern – Technik & Architektur, Kompetenzzentrum Typologie & Planung in Architektur (CCTP), Horw, Switzerland

Download article

Published in: Service Design Geographies. Proceedings of the ServDes.2016 Conference

Linköping Electronic Conference Proceedings 125:39, p. 480-487

Show more +

Published: 2016-05-17

ISBN: 978-91-7685-738-0

ISSN: 1650-3686 (print), 1650-3740 (online)

Abstract

In cross-disciplinary projects, stakeholders often come with different abilities to express their requirements or negotiate future scenarios. To meet these different abilities, a participatory approach offers a variety of methods that can create a platform for discussions but not always can exclude emerging hierarchies between different stakeholder groups. In this context simulation games represent an interesting alternative to act and discuss in an altered space by providing a playful approach. This paper reports on the development of Work A Round, a simulation game designed for the consultancy and planning in the field of multi– located knowledge work and workplace design. It further discusses, how simulation games might be used in a research context as well and whether they might compete with classical qualitative methods.

Keywords

simulation games, participatory methods, architectural planning

References

Eckert, Jan; Luppino, Nicolo (2016) Work A Round, a Simulation Game for Mobile Work and Workplace design, in Simulation & Gaming: An International Journal of Theory, Practice and Research, Special Issue on Service Design

Amstutz, S.; Schwehr, P.; Schulze, H.; Krömker, H. (2013) Office in Motion. Arbeitswelten für die Wissensarbeitenden von morgen. Competence Center Typology & Planning in Architecture, Lucerne University of Applied Sciences and Arts, Lucerne, Switzerland.

Ashforth,B.E.; Kreiner, G.E; Fugate, M. (2000); All in a Day’S Work: Boundaries and Micro Role Transitions; The Academy of Management Review, 25, 472-491.

Brandt, E.; , Messeter, J; (2004) Facilitating Collaboration through Design Games In: Proceedings of the eighth conference on Participatory design: interweaving media, materials and practices. (vol. 1, pp. 121-131). New York, USA: ACM.

De Bruyne, E., De Jong, A. (2008) The Workplace Game: Exploring End Users’ New Behaviour. In: Proceedings of the conference on Applied Ergonomics 2008, Las Vegas, USA.

De Jong, A., De Bruyne, E. (2008) Participatory design of office spaces by game playing? In: Applied Human Factors and Ergonomics 2008 Int. Conf., Las Vegas

De Jong, A., Kouprie, M.; De Bruyne, E. (2009) Effects of the Workplace Game: A Case-Study into Anticipating Future Behavior of Office Workers
In: B.-T. Karsh (Ed.), Ergonomics and health aspects, HCII 2009 (pp. 3-12). Heidelberg, Germany: Springer.

Habraken, N. J., & Gross, M. (1987). Concept design games (Book One: Developing, Book Two: Playing) (Report submitted to the National Science Foundation Engineering Directorate). Cambridge, Massachusetts: Department of Architecture, MIT.

Habraken, N. J., & Gross, M. (1988). Concept design games In Design Studies, Vol. 9 Number 3, July 1988, 150-158

Hannula, O.; Irrmann, O.; Smeds, R. (2014) Modeling Knowledge Co-Creation Games as Activity Systems In Proceedings oft he 45th Conference of the
International Simulation and Gaming Association, At Dornbirn, Austria, p. 186-198

Johansson, M. & Linde, P. (2005); Playful collaboration exploration New research practice in participatory design.

Klabbers, J. H. G. (2006). A framework for artifact assessment and theory testing. Simulation & Gaming: An Interdisciplinary Journal, 37, 155-173.

Kolb, D. A. (1984). Experiential learning: Experience as the source of learning and development. New York, USA: Prentice Hall.

Kolb, A. Y., & Kolb, D. A. (2009, June). The learning way: Meta-cognitive aspects of experiential learning. Simulation & Gaming, 40, 297-327, first published on October 10, 2008. doi: 10.1177/1046878108325713.

Kriz, Willy C.; Nöbauer, B. (2002) Debriefing von Planspielen. In U. Blötz & B. f. B. B. Bonn (Ed.), Planspiele in der beruflichen Bildung Bielefeld: Bertelsmann.

Kriz, Willy C. (2003) Creating Effective Learning Environments and Learning Organizations through Gaming Simulation Design in Simulation Gaming 2003; 34; 495 DOI: 10.1177/1046878103258201, 495-511

Kriz, Willy C. (2008) A Systemic-Constructivist Approach to the Facilitation and Debriefing of Simulations and Games in Simulation Gaming 2010 41: 663 originally published online 20 June 2008 DOI: 10.1177/1046878108319867, 663-680

Vaajakallio, K.; Mattelmäki, T. (2014) Design games in codesign: as a tool, a mindset and a structure, In CoDesign: International Journal of CoCreation in Design and the Arts, 10:1, 63-77

Wagemann, R. (1999). So haben sich selbst steuernde Teams Erfolg Organsiationsentwicklung, 1, 44-55

Citations in Crossref