Conference article

TALERUM - Learning Danish by Doing Danish

Peter Juel Henrichsen
Danish Center for Applied Speech Technology, Denmark

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Published in: Proceedings of the 21st Nordic Conference on Computational Linguistics, NoDaLiDa, 22-24 May 2017, Gothenburg, Sweden

Linköping Electronic Conference Proceedings 131:46, p. 318-321

NEALT Proceedings Series 29:46, p. 318-321

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Published: 2017-05-08

ISBN: 978-91-7685-601-7

ISSN: 1650-3686 (print), 1650-3740 (online)


Talerum is an interactive L2 learning environment, here presented publicly for the first time. Talerum is designed for use in Danish language classes throughout the vast and sparsely populated WestNordic area. In a town-like setting (resembling Copenhagen) the pupil navigates among shops (foods, clothes, tools), a cafe, a school and, importantly, a home base where the game opens and the pupil is welcomed as an exchange student. Through elaborate dialogues with the game characters, the pupil discovers and pursues a secret mission. Talerum thus uses elements of game-logic, informal dialogue, and relatively deep semantic analysis to get and keep the attention of the language student of generation IT.


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