Conference article

Investigation into the Geographical Superiority for Carrying Our Games Development : A Comparision between the US and Japan

Kazuhiro Masuda
School of Knowledge Science Japan Advanced Institute of Science and Technology, Japan

Youji Kohda
School of Knowledge Science Japan Advanced Institute of Science and Technology, Japan

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Published in: KEER2018, Go Green with Emotion. 7th International Conference on Kansei Engineering & Emotion Research 2018, 19-22 March 2018, Kuching, Malaysia

Linköping Electronic Conference Proceedings 146:1, p. 1-10

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Published: 2018-03-13

ISBN: 978-91-7685-314-6

ISSN: 1650-3686 (print), 1650-3740 (online)

Abstract

Bases for game development in Japan and the US are integrating. In Japan, Although Tokyo is the center of game development, there are other bases. As for the US, game development is focused in California. Integration of development bases in Japan and the US cannot be compared using the same criteria, however, the game industry in the US has congregated in California which suggests that it has some geographical superiority. In Japan, many industries are in Tokyo, thus, we speculate that the game industry is too. Here we discuss how geographical superiority in countries like the US affect game development. The research question is ‘What effect has the integration of game development had on the development system?’ Research was carried out by interviewing 15 key personnel in both the game development and management. In the US, where human resource mobility is high, the growth of the entertainment industry is noteworthy. Especially the booming of game development in Los Angeles, and the Silicon Valley. Whereas, in Seattle, despite being the home to Nintendo of America and Microsoft, the industry is not growing. No other city has seen integration like that in California. In Canada, measures to boost the industry have seen growth particularly in British Columbia and Toronto. The results find that in the US CG technology from the film industry can be applied and developed for the US game industry. Employees in the film industry realized the attraction of the interactive elements of games, which movies lack, and this is paramount to procuring development capital and partner research universities. The movement of human resources from the film industry influenced both the development and management of the game industry. In Japan, it is yet to be seen that there are any influence from geographical superiority.

Keywords

Geographical superiority, cluster, Standardization, tacit knowledge, explicit knowledge

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