Conference article

Temporal Face Normal Interpolation

Jindrich Parus
Centre of Computer Graphics and Data Visualization, University of West Bohemia, Pilsen, Czech Republic

Anders Hast
Creative Media Lab, University of Gävle, Gävle, Sweden

Ivana Kolingerová
Centre of Computer Graphics and Data Visualization, University of West Bohemia, Pilsen, Czech Republic

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Published in: SIGRAD 2006. The Annual SIGRAD Conference; Special Theme: Computer Games

Linköping Electronic Conference Proceedings 19:3, p. 12–16

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Published: 2006-11-22

ISBN:

ISSN: 1650-3686 (print), 1650-3740 (online)

Abstract

Normals of triangular faces are essential vectors in many areas of computer graphics. In this paper we will deal with methods for normal computation of triangles under linear soft-body deformation; i.e.; the triangles which deform in time so that each vertex travels independently along its linear trajectory. Linear deformation can be found in mesh morphing; cloth simulation; physical simulation; etc. We will demonstrate five different approaches for temporal face normal interpolation; one of them is new; and we will discuss their pros and cons.

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