Conference article

An Editor for User Friendly Strategy Creation

Johan Ydrén
Department of Computer and Information Science, Linköping University, Sweden

Paul Scerri
Department of Computer and Information Science, Linköping University, Sweden

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Published in: RobocCup-99 Team Descriptions. Simulation League

Linköping Electronic Conference Proceedings 4:10, p. 45-47

Linköping Electronic Articles in Computer and Information Science vol. 4 4:10, p. 45-47

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Published: 1999-12-15

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ISSN: 1650-3686 (print), 1650-3740 (online)

Abstract

This paper describes a graphical editor designed to enable a soccer coach; without any computer science knowledge; to specify team strategies for RoboCup. The team strategy is compiled into separate agents that play according to the strategy. In an attempt to make the use of the editor natural for a coach; the design is based on the idea of a coach drawing a strategy on a whiteboard to show human players how to play during a game. The strategies that can be expressed include the formations of the players at different situations and how they move the ball within and between those formations.

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References

[1] Bruce Blumberg and Tinsley Galyean. Multi-level control of autonomous animated creatures for real-time virtual environments. In Siggraph ’95 Proceedings; pages 295-304; New York; 1995. ACM Press.

[2] Alexander Repenning. AGENTSHEETS: A tool for building domain-oriented dynamic; visual environments. PhD thesis; University of Colorado; Boulder; 1993.

[3] Paul Scerri; Silvia Coradeschi; and Anders T¨orne. A user oriented system for developing behavior based agents. In Proceedings of RoboCup’98; Paris; 1998.

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