Ayako Mio
Graduate School of Decision Science and Technology, Tokyo Institute of Technology, Japan
Toshiki Matsuda
Graduate School of Decision Science and Technology, Tokyo Institute of Technology, Japan
Download articlePublished in: PATT 26 Conference; Technology Education in the 21st Century; Stockholm; Sweden; 26-30 June; 2012
Linköping Electronic Conference Proceedings 73:42, p. 355-362
Published: 2012-06-18
ISBN: 978-91-7519-849-1
ISSN: 1650-3686 (print), 1650-3740 (online)
In this study; we developed science communication gaming material to cultivate scientific views and ways of thinking about issues concerning daily life. From the perspective of citizens’ science communication; learners’ roles were set as earthquake supporters/tsunami survivors. These learners constituted people who lived in areas neighboring quake-hit ones or far from quake-hit areas. As supporters; these people considered what the quake/tsunami survivors needed and thought about and how to transport materials to them. This experience was meant to prepare learners for natural disasters of this nature and make them aware of what course of action to adopt to survive in these situations. Each supporter; in isolation; cannot do enough to help survivors; however; when supporters communicate with each other; they can support survivors effectively. Consensus formation is part of this communication and is needed to make decisions. By utilizing scientific views and ways of thinking; we believe that consensus formation can be a rational and reasonable process. This material is to be implemented in e-learning courses.
Science technology literacy; instructional materials; views and ways of thinking; science communication
The Central Education Council 2008)
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