Conference article

Lighting Effects for Mobile Games

Jeppe Revall Frisvad
Informatics and Mathematical Modelling, Technical University of Denmark, Denmark

Niels Jørgen Christensen
Informatics and Mathematical Modelling, Technical University of Denmark, Denmark

Peter Falster
Informatics and Mathematical Modelling, Technical University of Denmark, Denmark

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Published in: SIGRAD 2005 The Annual SIGRAD Conference Special Theme - Mobile Graphics

Linköping Electronic Conference Proceedings 16:3, p. 13-18

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Published: 2005-11-23

ISBN:

ISSN: 1650-3686 (print), 1650-3740 (online)

Abstract

Adapting games to the miniature screens and limited processing power of mobile phones is quite a challenge. To accommodate these technical limitations; mobile games are often twodimensional (2D); tile-based; and seen from above. Such games rarely present much creativity with respect to dynamic lighting. Textures are merely plastered onto the tiles. A recent game release has; however; shown that effects such as dynamic light sources can spice up a mobile game of this type quite a bit. In this paper we carry the idea of dynamic lighting effects for tile-based 2D games even further. In particular; we present simple and efcient techniques for shadows and uctuating fog which can greatly improvethe gamers visual experience.

CR Categories: I.3.3 [Computer Graphics]: Picture/Image Generation.Display algorithms; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism.Color; shading; shadowing; and texture.

Keywords

Lighting effects; mobile games; shadows; fog synthesis; real-time

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