Editor(s): Christopher E. Peters and Lars Kjelldahl
Published: 2015-11-24
ISBN: 978-91-7685-855-4
ISSN: 1650-3686 (print), 1650-3740 (online)
Number of pages: 64
1 Analysis of Visual Arts Collections
Hermann Pflüger and Thomas Ertl
2 Multiple Material Meshes for Erosion Simulation
Vera Skorkovská and Ivana Kolingerová
3 Exact Bounding Spheres by Iterative Octant Scan
Thomas Larsson
4 Complete Quadtree Based Construction of Bounding Volume Hierarchies for Ray Tracing
Ulises Olivares, Arturo García and Félix F. Ramos
5 Visualizing Single-Camera Reprojection Errors using Diffusion
Zlatko Franjcic and Morten Feld
6 Civic Participation and Empowerment through Visualization
Samuel Bohman
7 Exploring Time Relations in Semantic Graphs
Ralph Wozelka, Mark Kröll and Vedran Sabol
8 Advanced Visualization Techniques for Laparoscopic Liver Surgery
Dimitrios Felekidis, Peter Steneteg and Timo Ropinski
9 Teaching OpenGL and Computer Graphics with Programmable Shaders
Johan Nysjö and Anders Hast
10 Introducing Computer Game Technologies in a Mathematical Modelling and Simulation Course
Christopher E. Peters and Johan Hoffman
11 A Case Study in Expo-Based Learning Applied to Information Visualization
Mario Romero
12 The Effects of Peripheral Use on Video Game Play
Kimberly Stinson and Niclas Bohman
13 Playful Advertising: In-Game Advertising for Virtual Reality Games
Xiaopeng Li and Mario Romero
14 Triangulation painting
Max Pihlström, Anders Hast and Anders Brun
15 Real-Time Fluids - Optimizing Grid-Based Methods
Jaime A. Losada, Eike F. Anderson and Oleg Fryazinov
16 Visualizing the Effects of Public Transportation Growth on Urban Demographics
Anders Bea, Dan Cariño, Erik Dahlström, Niclas Ericsson, Julia Gerhardsen, Evert Lagerberg, Fiona Karlsson and Mario Romero
17 Facial Hair and Trustworthiness in Virtual Faces: Towards an Evaluation Study
Evmorfia Kalogiannidou and Christopher E. Peters
18 WOW-A-Cluster! A Visual Similarity-Based Approach to Log Exploration
James E. Twellmeyer, Arjan Kuijper and Jörn Kohlhammer