Eunji Lee
SINTEF ICT, Oslo, Norway/Department of Computer Science, University of Tromsø, Tromsø, Norway
Eirik Årsand
Norwegian Centre for Integrated Care and Telemedicine, University Hospital of North Norway/Seoul St. Mary’s Hospital, Seoul
Yoon-Hee Choi
Seoul St. Mary’s Hospital, Seoul
Geir Østengen
Norwegian Centre for Integrated Care and Telemedicine, University Hospital of North Norway
Keiichi Sato
Institute of Design, Illinois Institute of Technology, Chicago/Department of Computer Science, University of Tromsø, Tromsø, Norway
Gunnar Hartvigsen
Norwegian Centre for Integrated Care and Telemedicine, University Hospital of North Norway/Department of Computer Science, University of Tromsø, Tromsø, Norway
Ladda ner artikelIngår i: Scandinavian Conference on Health Informatics; August 22; 2014; Grimstad; Norway
Linköping Electronic Conference Proceedings 102:13, s. 91-98
Publicerad: 2014-08-20
ISBN: 978-91-7519-241-3
ISSN: 1650-3686 (tryckt), 1650-3740 (online)
Diet management is a critical part of diabetes self-management. This project developed a working prototype application on Android-based mobile phone called SMART CARB that assists people with diabetes to self-manage their diet. The system particularly focused on monitoring carbohydrate intake in order to control their blood glucose levels. The project was positioned as a research extension to the development of the Few Touch mobile phone-application for diabetes self-management system that has been already in use. Food and meal are deeply embedded in local cultures. The project goal was to develop a prototype application that provides diet-self-management tools that reflect users’ behavioral patterns and nature of food in their cultures. For the comparative case studies two cultural settings; Norway and Korea; were selected in order to understand differences in requirements from different food cultures that are critical for developing cultural adaptation mechanisms for the diet self-management system. Two versions of the application; one for Norwegian users and the other for Korean users; were developed with different interfaces reflecting the different natures of these two food cultures and user feedback was obtained through interviews with people with diabetes in these countries.
Cultural factors; Interaction design; Diabetes; Diet management; Mobile applications
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