Věra Skorkovská
Department of Computer Science and Engineering, Faculty of Applied Sciences, University of West Bohemia, Czech Republic / NTIS - New Technologies for Information Society, University of West Bohemia, Czech Republic
Ivana Kolingerová
Department of Computer Science and Engineering, Faculty of Applied Sciences, University of West Bohemia, Czech Republic / NTIS - New Technologies for Information Society, University of West Bohemia, Czech Republic
Ladda ner artikelIngår i: Proceedings of SIGRAD 2015, June 1st and 2nd, Stockholm, Sweden
Linköping Electronic Conference Proceedings 120:2, s. 5-8
Publicerad: 2015-11-24
ISBN: 978-91-7685-855-4
ISSN: 1650-3686 (tryckt), 1650-3740 (online)
Triangle meshes have a very strong position in the computer graphics. They are getting more popular even in the field of erosion simulation, where the volumetric representation used to prevail. The real-life erosion scenes are usually formed of multiple materials and so a reliable means of material definition is needed. This paper proposes several easy-to-use approaches for multiple material definition, based on the space subdivision. Binary space partitions are used to simulate complex multi-material scenes. The approach allows the definition of a nontrivial scene composed of several materials, including the definition of gradually changing material.
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