Jindrich Parus
Centre of Computer Graphics and Data Visualization, University of West Bohemia, Pilsen, Czech Republic
Anders Hast
Creative Media Lab, University of Gävle, Gävle, Sweden
Ivana Kolingerová
Centre of Computer Graphics and Data Visualization, University of West Bohemia, Pilsen, Czech Republic
Ladda ner artikelIngår i: SIGRAD 2006. The Annual SIGRAD Conference; Special Theme: Computer Games
Linköping Electronic Conference Proceedings 19:3, s. 12–16
Publicerad: 2006-11-22
ISBN:
ISSN: 1650-3686 (tryckt), 1650-3740 (online)
Normals of triangular faces are essential vectors in many areas of computer graphics. In this paper we will deal with methods for normal computation of triangles under linear soft-body deformation; i.e.; the triangles which deform in time so that each vertex travels independently along its linear trajectory. Linear deformation can be found in mesh morphing; cloth simulation; physical simulation; etc. We will demonstrate five different approaches for temporal face normal interpolation; one of them is new; and we will discuss their pros and cons.
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