Henrik Gustavsson
University of Skövde, Sweden
Henrik Engström
University of Skövde, Sweden
Mikael Gustavsson
Högskolan i Skövde, Sweden
Ladda ner artikelIngår i: SIGRAD 2006. The Annual SIGRAD Conference; Special Theme: Computer Games
Linköping Electronic Conference Proceedings 19:4, s. 17–21
Publicerad: 2006-11-22
ISBN:
ISSN: 1650-3686 (tryckt), 1650-3740 (online)
Smoke simulation is a key feature of serious gaming applications for fire-fighting professionals. A perfect visual appearance is not of paramount importance; the behavior of the smoke must however closely resemble its natural counterpart for successful adoption of the application. We therefore suggest a hybrid grid/particle based architecture for smoke simulation that uses a cheap multi-sampling technique for controlling smoke behavior. This approach is simple enough for it to be implemented in current generation game engines; and uses techniques that are very suitable for GPU implementation; thus enabling the use of hardware acceleration for the smoke simulation.
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