Robb Mitchell
University of Southern Denmark, Denmark
Mette Agger Eriksen
Malmö University, Sweden
Sune Klok Gudiksen
University of Aalborg, Denmark
Kirsikka Vaajakallio
Diagonal, Finland
Ladda ner artikelIngår i: ServDes.2014 Service Future; Proceedings of the fourth Service Design and Service Innovation Conference; Lancaster University; United Kingdom; 9-11 April 2014
Linköping Electronic Conference Proceedings 99:52, s. 460-465
Publicerad: 2014-06-25
ISBN: 978-91-7519-280-2
ISSN: 1650-3686 (tryckt), 1650-3740 (online)
Design materials with unpredictable dynamic qualities such as balancing; bouncing; rolling and falling can lead to surprises that provoke a lively challenging of assumptions. In this
workshop; participants will engage hands-on in exploring several contrasting kinetic materials to support negotiating service strategies and values.
Workshop; kinetic materials; tangible materials; co-design; service design;service values
Buur; J.; Ankenbrand; B. & Mitchell; R. (2013). Participatory business modeling. CoDesign;
vol 9; no. 1; 55-71.
Buur; J.; & Gudiksen; S. (2012). Interactive pinball business. Proceedings of the 7th Nordic
Conference on Human-Computer Interaction: Making Sense Through Design. Copenhagen;
Denmark. 129-138.
Eriksen; Mette Agger (2012) Material Matters in Co-designing – Formatting & Staging with
Participating Materials in Co-design Projects; Events & Situations. PhD dissertation. Malmö
University; Sweden.
Heinemann; T.; Mitchell; R. & Buur; J. (2013) Co- constructing meaning with materials in
knnovation Workshops. In B. Darras & S. Belkhamsa (Eds.); Objets et Communication; MEI 30-31 (pp.289-304). Aujordhui; Paris.
Murmann; M. & Heinemann; T. (2013). The design game as a scaffold for consensus in
museum exhibition development; Proceedings of PIN-C – Participatory Innovation Conference
2013. Lahti; Finland. 16-26.
Mitchell; R; Caglio; A & Buur; J. (2013). Oops! moments : Kinetic material in participatory
workshops. Proceedings of NORDES – Nordic Design Research Conference; Copenhagen/
Malmö; Denmark/Sweden. 60-69.
Mitchell; R.; & Buur; J. (2010;). Tangible business model sketches to support participatory
innovation. Proceedings of the 1st DESIRE Network Conference on Creativity and Innovation in
Design. Århus; Denmark. 199-210.
Vaajakallio; K. (2012). Design games as a tool; a mindset and a structure. PhD; Aalto University;
Helsinki; Finland.