Yuko Mesuda
Graduate Scholl of Science and Technology, Shinshu University, Japan
Shigeru Inui
Faculty of Textile Science and Technology Division, Shinshu University, Japan
Yosuke Horiba
Faculty of Textile Science and Technology Division, Shinshu University, Japan
Ladda ner artikelIngår i: KEER2014. Proceedings of the 5th Kanesi Engineering and Emotion Research; International Conference; Linköping; Sweden; June 11-13
Linköping Electronic Conference Proceedings 100:64, s. 769-778
Publicerad: 2014-06-11
ISBN: 978-91-7519-276-5
ISSN: 1650-3686 (tryckt), 1650-3740 (online)
In this study; manipulation of a cloth model for virtual draping in real-time is performed using hand gesture. The manipulations are holding; releasing; attaching and mapping. And; the cloth model is manipulated by using the manipulations in combination. A cloth model and an object model consist of particles. The holding is performed by fixing the particle nearest to the hand in the loth model to the hand. This manipulation is started if a distance between the particle and the hand is shorter than a threshold. The releasing is demonstrated by releasing a fixed particle. The attaching is performed after the cloth model is held; and the held particle is fixed to the particle nearest to hand in the object model. These manipulations except the holding are performed by pressing keys on the keyboard. The manipulations are combined by pressing the execution keys. As the results; we succeeded in performing each manipulation and using the manipulations in combination. The results suggest the possibility of performing virtual draping by using this algorithm.
Virtual draping; real-time; hand gesture; cloth manipulation; combination of manipulation.
Yasseen Z.; Nasri A.; Boukaram W.; Volino P.; Magnenat-Thalmann N. (2013) Sketch-based garment design with quad meshes; COMPUTER-AIDED DESIGN; 45(2); 562-567.
Wibowo; A.; Sakamoto; D.; Mitani; J.; Igarashi; T. (2012); DressUp: A 3D Interface for Clothing Design with a Physical Mannequin; Proceedings of The 6th International Conference on tangible; embedded and embodied interaction (pp.99-102); Ontario; Canada;.
Igarashi T. & Hughes F. J. (2003) Clothing Manipulation; UIST and I3D Reprise session; ACM SIGGRAPH 2003; 697.
Inui S.; Suwa S.; Kobayashi T.; Horiba Y. (2012) Virtual cloth handling; Fiber Preprint; 67(1); 423.
Mesuda Y.; Inui S.; Horiba Y. (2013) Cutting Method for Cloth Handling; Proceedings of 1st International Symposium on Affective Engineering; 145-151.
Harada T. & Koshizuka S. (2007) Real-time collision computation between cloth and highly-tessellated models; Transaction of Information Processing Society of Japan 48(4); 1829-1837.
Fuhmann; A.; Gros; C.; and Luckas; V. (2003) Interactive animation of cloth including self collision detection; Proc. WSCG; 141-148.
Fuhmann; A.; Sobottka; G. and Gros; C. (2003) Distance fields for rapid collision detection in physically based modeling; Proc. Graphi Con; 58-65.
Zhao D.; Wei C.; Hujun B.; Hongxin Z.; Qunsheng P. (2004) Real-time Voxelization for Complex Models; Proc. 12th Pacific Conference on Computer Graphics and Applications; 43-50.