Analysis of camera work in horror movies

Liselotte Heimdahl
Tokyo University of Technology, Japan

Yoshihisa Kanematsu
Tokyo Metropolitan University, Japan

Naoya Tsuruta
Tokyo University of Technology, Japan

Ryuta Motegi
Tokyo Metropolitan University, Japan

Koji Mikami
Tokyo University of Technology, Japan

Kunio Kondo
Tokyo University of Technology, Japan

Ladda ner artikel

Ingår i: Proceedings of SIGRAD 2016, May 23rd and 24th, Visby, Sweden

Linköping Electronic Conference Proceedings 127:5, s. 28-34

Visa mer +

Publicerad: 2016-05-30

ISBN: 978-91-7685-731-1

ISSN: 1650-3686 (tryckt), 1650-3740 (online)


A crucial part of creating movies, but also games, is the usage of camera work. After creating a story that is to be conveyed to the audience it should also be presented in a way that will make them feel the way that was intended. This can be done in a number of ways such as sounds and effects but even if the effects were to be the same there would be a great difference in affect if it was to be seen from a long distance or close up. The purpose of this study is to analyse the camera work in horror movies and find trends that can later be used to reproduce camera work automatically in digital contents.


Computer Graphics Camera Work Animation


[BY13] BURELLI P., YANNAKAKIS G. N.: Adapting virtual camera behaviour through player modelling. User Modeling and User-Adapted Interaction 12, 1 (2013), 1–34. 2

[DWM12] DOMINGUEZ E., WATANABE T., MIKAMI K.: A content-based classification of horror movie scenes using fear stages, 2012. 1, 2, 5, 6

[EFE13] EKMAN P., FRIESEN W. V., ELLSWORTH P.: Emotion in the human face: Guidelines for research and an integration of findings. ISBN 1483147630, 9781483147635. 3

[FJ95] FRANK T., JOHNSTON O.: The illusion of life: Disney animation. ISBN 978-0-7868-6070-8. 1

[KK08] KANEMATSU Y., KANEKO M.: Research on digitizing lighting information from the movies. In NICOGRAPH International 2008 proceedings(CD-ROM) (May 2008). The Society for Art and Science. 2

[Mil01] MILLERSON G.: Video production handbook - third edition. ISBN 978-0-7868-6070-8ISBN 0-240-51597-8. 2

[MKT*14] MOTEGI R., KANEMATSU Y., TSUCHIDA T., MIKAMI K., KONDO K.: Color scheme scrapbook using a character color palette template. International Society on Geometry and Graphics (2014), 167–174. 2

[Sij05] SIJLL J. V.: Cinematic storytelling: The 100 most powerful film conventions every filmmaker must know (2nd edition edition). ISBN 978-1932907056. 3

[XKM*15] XU H., KANEMATSU Y., MOTEGI R., TSURUTA N., MIKAMI K., KONDO K.: A supporting system for creating camera blocking of the humanoid robot anime’s battle scenes (in japanese). In ADADA Japan (2015). 2

Citeringar i Crossref