Konferensartikel

Analysis of camera work in horror movies

Liselotte Heimdahl
Tokyo University of Technology, Japan

Yoshihisa Kanematsu
Tokyo Metropolitan University, Japan

Naoya Tsuruta
Tokyo University of Technology, Japan

Ryuta Motegi
Tokyo Metropolitan University, Japan

Koji Mikami
Tokyo University of Technology, Japan

Kunio Kondo
Tokyo University of Technology, Japan

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Ingår i: Proceedings of SIGRAD 2016, May 23rd and 24th, Visby, Sweden

Linköping Electronic Conference Proceedings 127:5, s. 28-34

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Publicerad: 2016-05-30

ISBN: 978-91-7685-731-1

ISSN: 1650-3686 (tryckt), 1650-3740 (online)

Abstract

A crucial part of creating movies, but also games, is the usage of camera work. After creating a story that is to be conveyed to the audience it should also be presented in a way that will make them feel the way that was intended. This can be done in a number of ways such as sounds and effects but even if the effects were to be the same there would be a great difference in affect if it was to be seen from a long distance or close up. The purpose of this study is to analyse the camera work in horror movies and find trends that can later be used to reproduce camera work automatically in digital contents.

Nyckelord

Computer Graphics Camera Work Animation

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