Algorithms for Component-Based 3D Modeling

Andrea Neumayr
DLR, Institute of System Dynamics and Control, Germany

Martin Otter
DLR, Institute of System Dynamics and Control, Germany

Ladda ner artikelhttp://dx.doi.org/10.3384/ecp19157383

Ingår i: Proceedings of the 13th International Modelica Conference, Regensburg, Germany, March 4–6, 2019

Linköping Electronic Conference Proceedings 157:39, s. 10

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Publicerad: 2019-02-01

ISBN: 978-91-7685-122-7

ISSN: 1650-3686 (tryckt), 1650-3740 (online)


The experimental modeling environment Modia3D is used to test and evaluate ideas to model and simulate larger and more complex 3-dimensional systems than is possible with a pure equation-based modeling system such as current Modelica. The goal is to closely combine equation-based modeling with component-based 3D modeling as used in modern game engines. In this article some key algorithms are discussed that have been developed for Modia3D. The overall objective is to utilize the results for the design of the next Modelica language generation


Modelica, Modia, Modia3D, Julia, DAE, equation-based modeling, component-based modeling, multi-body, collision handling


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