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Distributed Fractal Generation Across a Piconet

Daniel C. Doolan
University College Cork, Ireland

Sabin Tabirca
University College Cork, Ireland

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Ingår i: SIGRAD 2005 The Annual SIGRAD Conference Special Theme - Mobile Graphics

Linköping Electronic Conference Proceedings 16:12, s. 63-68

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Publicerad: 2005-11-23

ISBN:

ISSN: 1650-3686 (tryckt), 1650-3740 (online)

Abstract

This paper explores the distributed generation of fractal images on mobile phones using Bluetooth (JSR-82) as the inter-device communications mechanism. Mobile phones inherently have limited resources (such as memory and processing power). The aim of this paper is to demonstrate a technique; where the resources of several mobile devices can be used in conjunction. This will allow for the computation of a processor intensive task in a short period of time.

CR Categories: I3.5 [Computer Graphics]: Computational Geometry and Object Modelling—Geometric algorithms; languages and systems.; D1.7 [Programming Techniques]: Visual Programming; C2.4 [Computer Communication Networks]: Distributed Systems—Client/Server.

Nyckelord

Fractal Image Generation; Distributed Computing; Bluetooth; Piconet

Referenser

SonyEricsson general article; Java 3D - a new opportunity in mobile gaming; March 9; 2005

Qusay H. Mahmoud; Getting Started With the Mobile 3D Graphics API for J2ME; September 21; 2004

Sony Ericsson Developers Network; Mobile 3D Graphics and Java Applications Development for Sony Ericsson Phones; November 2004.

Sun Microsystem Inc; JSR 184 Mobile 3D Graphics (M3G) API. http://java.sun.com/j2me/docs/index.html

Tomi Aarnio; Kari Pulli; Nokia Research Centre; Advanced Game Development with the Mobile 3D Graphics API

Alexei Sourin; Computer Graphics – From a Small Formula to Virtual Worlds; published in 2005 by Prentice Hall; ISDN 981- 244-743-1

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