Augmented Reality on Mobile Phones

Anders Henrysson
NVIS, Linkoping University, Sweden

Mark Billinghurst
HITLab NZ, University of Canterbury, New Zealand

Mark Ollila
NVIS, Linkoping University, Sweden

Ladda ner artikelhttp://www.ep.liu.se/ecp_article/index.en.aspx?issue=016;article=007

Ingår i: SIGRAD 2005 The Annual SIGRAD Conference Special Theme - Mobile Graphics

Linköping Electronic Conference Proceedings 16:7, s. 35-40

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Publicerad: 2005-11-23


ISSN: 1650-3686 (tryckt), 1650-3740 (online)


Mobile phones have reached a level where it is possible to run selfcontained Augmented Reality applications using the built-in camera for optical tracking. In this paper we present some of our work in this area. We have created a custom port of the ARToolKit library to the Symbian mobile phone operating system and then developed sample applications which have been evaluated. These include a face-to-face collaborative AR game where we conducted a user study to evaluate multi-modal feedback. We also examined user interface issues where an AR enabled mobile phone acts as an interaction device. Additionally; we discuss how traditional 3D manipulation techniques apply to this new platform. We also describe a mobile phone based Augmented Reality application for 3D scene assembly; which adds a 6 DOF isomorphic interaction technique for manipulating 3D content.


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ARToolKit. www.hitl.washington.edu/artoolkit/.

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