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Core-based morphing algorithm for triangle meshes

Martina Málková
Department of Computer Science and Engineering, University of West Bohemia, Czech Republic

Ivana Kolingerová
Department of Computer Science and Engineering, University of West Bohemia, Czech Republic

Jindrich Parus
Department of Computer Science and Engineering, University of West Bohemia, Czech Republic

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Ingår i: SIGRAD 2008. The Annual SIGRAD Conference Special Theme: Interaction; November 27-28; 2008 Stockholm; Sweden

Linköping Electronic Conference Proceedings 34:11, s. 39-46

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Publicerad: 2008-11-27

ISBN:

ISSN: 1650-3686 (tryckt), 1650-3740 (online)

Abstract

This paper presents a method for the metamorphosis of genus-0 triangle meshes based on their intersection. It is an extension of our previous 2D algorithm [M´alkov´a; 2007]. Our algorithm is designed to simulate growing processes; therefore it is useful for morphing objects; where the user expects some parts of the latter object to grow out from the former one (e.g. a head with and without horns). The user can influence the algorithm’s behavior by changing the mutual position of the objects; while the results are easily predictable.

CR Categories: I.3.5 [Computational Geometry and Object Modeling]: Boundary representations— [I.3.7]: Three-Dimensional Graphics and Realism—Animation

Nyckelord

Morphing; triangle meshes; mesh intersection

Referenser

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