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A Service Walkthrough in Astrid Lindgrenand#8217;s Footsteps

Mattias Arvola
Department of Information and Computer Science, Linköping University, Sweden

Johan Blomkvist
Department of Information and Computer Science, Linköping University, Sweden

Stefan Holmlid
Department of Information and Computer Science, Linköping University, Sweden

Giovanni Pezone
Department of Information and Computer Science, Linköping University, Sweden

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Ingår i: ServDes.2012 Conference Proceedings Co-Creating Services; The 3rd Service Design and Service Innovation Conference; 8-10 February; Espoo; Finland

Linköping Electronic Conference Proceedings 67:3, s. 21-29

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Publicerad: 2013-10-16

ISBN: 978-91-7519-482-0

ISSN: 1650-3686 (tryckt), 1650-3740 (online)

Abstract

How can service prototypes be created and evaluated? This paper describes how methods like bodystorming and experience prototyping can be used in combination with pluralistic walkthrough in an evaluation method we call ’service walkthrough’. We put the method to test in the development of augmented tourism services at the author Astrid Lindgren’s childhood home. After initial design work; a mock-up and roleplay of a treasure hunt in the garden of the childhood home was made. It was evaluated using the service walkthrough method. The most important lesson learned was that a service walkthrough can be used to evaluate service prototypes and that it reveals information about practical as well as experiential issues for users.

Nyckelord

Service prototyping; evaluation; bodystorming; experience prototyping; pluralistic usability walkthrough; service walkthrough

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