Konferensartikel

Ethical Considerations in Designing Adaptive Persuasive Games

Christoffer Holmgård Pedersen
IT University of Copenhagen, Computer Games Research Group, Rued Langgaards Vej 7, 2300 København S, Denmark

Rilla Khaled
IT University of Copenhagen, Computer Games Research Group, Rued Langgaards Vej 7, 2300 København S, Denmark

Georgios N. Yannakakis
IT University of Copenhagen, Computer Games Research Group, Rued Langgaards Vej 7, 2300 København S, Denmark

Ladda ner artikel

Ingår i: Persuasive Technology: Design for Health and Safety; The 7th International Conference on Persuasive Technology; PERSUASIVE 2012; Linköping; Sweden; June 6-8; Adjunct Proceedings

Linköping Electronic Conference Proceedings 68:4, s. 13-16

Visa mer +

Publicerad: 2012-06-06

ISBN:

ISSN: 1650-3686 (tryckt), 1650-3740 (online)

Abstract

In this poster; we describe an ongoing project concerning the development of an Adaptive Treatment Game (ATG) for treating Post Traumatic Stress Disorder. The ATG uses biofeedback and computer game technology to enable multiple treatment techniques and goals. We examine how a multidisciplinary approach shaped the prototype and we discuss the ethical implications of creating a self-adaptive; semiautonomous treatment game.

Nyckelord

Inga nyckelord är tillgängliga

Referenser

1. Berdichevsky; D.; Neuenschwander; E.: Toward an ethics of persuasive technology. Communications of the ACM 42(5); 51–58 (1999)

2. Foa; E.B.; Keane; T.M.; Friedman; M.J.; Cohen; J.A.: Effective treatments for PTSD; practice guidelines from the International Society for Traumatic Stress Studies. New York: Guilford Press; second edn. (2009)

3. Fogg; B.: Persuasive Technology Persuasive Technology. Using Computers to Change What We Think and Do. San Francisco: Morgan Kaufmann Publishers (2003)

4. Friedman; B.; Kahn Jr; P.: Human values; ethics; and design. In: The humancomputer interaction handbook. pp. 1177–1201. L. Erlbaum Associates Inc. (2002)

5. Haag; A.; Goronzy; S.; Schaich; P.; Williams; J.: Emotion recognition using biosensors: First steps towards an automatic system. Affective Dialogue Systems pp. 36–48 (2004)

6. Kaptein; M.; Eckles; D.: Selecting effective means to any end: Futures and ethics of persuasion profiling. Persuasive technology pp. 82–93 (2010)

7. Kaptein; M.; Markopoulos; P.; de Ruyter; B.; Aarts; E.: Can you be persuaded? individual differences in susceptibility to persuasion. Human-Computer Interaction– INTERACT 2009 pp. 115–118 (2009)

8. Nemeroff; C.; Bremner; J.; Foa; E.; Mayberg; H.; North; C.; Stein; M.: Posttraumatic stress disorder: a state-of-the-science review. Journal of Psychiatric Research 40(1); 1–21 (2006)

9. Parsons; T.; Rizzo; A.: Affective outcomes of virtual reality exposure therapy for anxiety and specific phobias: a meta-analysis. Journal of Behavior Therapy and Experimental Psychiatry 39(3); 250–261 (2008)

10. Picard; R.: Affective Computing. MIT Press; second edn. (2000)

11. Popovi´c; S.; Horvat; M.; Kukolja; D.; Dropulji´c; B.; ´Cosi´c; K.: Stress inoculation training supported by physiology-driven adaptive virtual reality stimulation. electronic form only:: NE (2009)

Citeringar i Crossref