Linköping Electronic Conference Proceedings 168 (2004)
Redaktör(er): Seipel ; Stefan (ed.)
Publicerad: 2004-11-24
ISBN: 91-85295-97-3
ISSN: 1650-3686 (tryckt), 1650-3740 (online)
Antal sidor: 61
1 Interactive landscape visualizationDeussen; Oliver
2 Visualization at SMHILandelius; Tomas
3 TetSplat: Real-Time Rendering and Volume Clipping of Large Unstructured Tetrahedral MeshesMuseth; Ken
4 Incremental Spherical Linear InterpolationBarrera; Tony ; Hast; Anders ; Bengtsson; Ewert
5 Dynamic Code Generation for Realtime ShadersFolkegård; Niklas ; Wesslén; Daniel
6 PyFX - An Active Effect FramworkLejdfors; Calle ; Ohlsson; Lennart
7 Real-time Rendering of Accumulated SnowOhlsson; Per ; Seipel; Stefan
8 Fast surface rendering for interactive medical image segmentation with haptic feedbackVidholm; Erik ; Agmund; Jonas
9 Collaborative 3D Visualizations of Geo-Spatial Information for Command and ControlWinkler Pettersson; Lars ; Spak; Ulrik ; Seipel; Stefan
10 Context Aware MapsHenrysson; Anders ; Ollila; Mark
11 GPU-assisted Surface Reconstruction and Motion Analysis from Range Scanner DataWesslén; Daniel ; Seipel; Stefan
12 Towards rapid urban environment modellingSöderman; Ulf ; Ahlberg; Simon ; Persson; Åsa ; Elmqvist; Magnus
13 3D Reconstruction From Non-Euclidian Distance FieldsSandholm; Anders ; Museth; Ken
14 Improved Diffuse Anisotropic ShadingHast; Anders ; Wesslén; Daniel ; Seipel; Stefan
15 An Optimized; Grid Independent; Narrow Band Data Structure for High Resolution Level SetsBang Nielsen; Michael ; Museth; Ken
16 The Virtual ForestWesslén; Daniel ; Seipel; Stefan