Apply Grid in Design to Bayes’ Procedure of Game Theory

Jaw-Sin Su
Department of Information Management, Chinese Culture University

Juei-Yang Su
Department of Accounting, Sususing Co., Ltd., Newcastle, RSA

Ladda ner artikelhttp://www.ep.liu.se/ecp_article/index.en.aspx?issue=026;article=122

Ingår i: 10th QMOD Conference. Quality Management and Organiqatinal Development. Our Dreams of Excellence; 18-20 June; 2007 in Helsingborg; Sweden

Linköping Electronic Conference Proceedings 26:122, s.

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Publicerad: 2008-02-15


ISSN: 1650-3686 (tryckt), 1650-3740 (online)


The grid in design (g[k][q]) is used to find the attribute area to data records (Chiang; 2003). It belongs to the algorithm and is applied to the IT field normally (Pfleeger; 1997). The base of grid technique is introduced the combinations of rectangle diagrams or the square diagrams with algorithm concept to complete (Berry; 1997). Normally; it is a two dimensions form (Yia; 2004). The base of a zero-sum game is two players’ game and could be solved by game theory (Johnson; 1976); and is extended to the statistical game (Taylor; 1996) even the Bayes’ procedure (Su;1999). How to connect between grid technique and Bayes’ procedure and to apply in the practical field is an important problem in the modern business operating. in this paper; the grid in design was introduced to find the solution of Bayes’ procedure of zero-sum game


Grid; Bayes’ Procedure of Game Theory; Decision Function; Loss Matrix; Conditional probability function; Posteriori Risk Function


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