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The Dutch F2000 RoboCup Team

Pieter Jonker

Emiel Corten

Natasha Polykarpova

Frans Groen

Ladda ner artikelhttp://www.ep.liu.se/ecp_article/index.en.aspx?issue=003;article=021

Ingår i: RobocCup-99 Team Descriptions. Small and Middle Leagues

Linköping Electronic Conference Proceedings 3:21, s. 127-133

Linköping Electronic Articles in Computer and Information Science 6:21, s. 127-133

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Publicerad: 1999-12-05

ISBN:

ISSN: 1650-3686 (tryckt), 1650-3740 (online)

Abstract

This paper describes the layered and modular hard- and software architecture of autonomously soccer playing robots used in the Dutch F2000 Robot Soccer Team from the University of Amsterdam; Delft University of Technology; Vrije Universiteit Amsterdam and the University of Utrecht. The robot system is described with its ball kicking mechanism and the hardware architecture is described with in detail its optional real-time image processor. The software architecture is presented and its functional modules are described. With this proposed architecture we attempt to merge the distributed computing aspect of real-world intelligent autonomous soccer robots; with the client-server approach of a the soccer simulator. With the real-time imaging system we hope to overcome severe loss of the ball; so we can play the Dutch favorite form of the soccer game: Clockwork Orange; i.e. playing the ball around with single ball contacts only.

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