Konferensartikel

Layered Reactive Planning in the IALP Team

Antonio Cisternino
Department of Computer Science, University of Pisa, Italy

Maria Simi
Department of Computer Science, University of Pisa, Italy

Ladda ner artikelhttp://www.ep.liu.se/ecp_article/index.en.aspx?issue=004;article=011

Ingår i: RobocCup-99 Team Descriptions. Simulation League

Linköping Electronic Conference Proceedings 4:11, s. 49-53

Linköping Electronic Articles in Computer and Information Science 6:11, s. 49-53

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Publicerad: 1999-12-15

ISBN:

ISSN: 1650-3686 (tryckt), 1650-3740 (online)

Abstract

The main ideas behind the implementation of the IALP RoboCup team are discussed: an agent architecture made of a hierarchy of behaviors; which can be combined to obtain different roles; a memory model which relies of the absolute positions of objects. The team is programmed using ECL; a Common Lisp implementation. The research goal that we are pursuing with IALP is twofold: (1) we want to show the flexibility and effectiveness of our agent architecture in the RoboCup domain and (2) we want to test ECL in a real time application.

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Referenser

[1] G. Attardi; The Embeddable Common Lisp; ACM Lisp Pointers; 8(1); 30-41; 1995.

[2] Franklin; S.; \Coordination without Communication"; http://www.msci.memphis.edu/ franklin/ coord.html

[3] Kitano; H.; Asada; M.; Osawa; E.; Noda; I.; Kuniyoshi; Y.; Matsubara; H.; \RoboCup: A Challenge Problem for AI"; AI Magazine; Vol. 18; No. 1; 1997.

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